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Home Documents Game Manuals Missions Of The Reliant Manual
Missions Of The Reliant Manual

Missions Of The Reliant Manual

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FilenameMissions_Of_The_Reliant_Manual_0.pdf
Size0.17 MB
Subsection Missions Of The Reliant
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a game by Michael Rubin version 2.2 ©1996 by Michael A. Rubin DoD Productions Please click the zoom box in the upper right for optimal viewing SalesAgent, Copyright © 1996 Release Software Corporation. All Rights Reserved. The Missions of Starship Reliant The Missions of Starship Reliant II "Greetings From" THE INTERPLANETARY ALLIANCE So, you think you have what it takes to be a starship captain? It takes a great deal of skill and concentration to become adept at one of the Alliance's most demanding positions. Accordingly, the rewards for the successful are great: honor, notoriety, and respect. For those who fail, however, there is only the eternal emptiness of space... Welcome to the upper ranks of the Alliance. Now comes your chance to prove your worthiness of the title of Starship Captain, at the command of one of the Alliance's most advanced spacecrafts, the IAS Reliant. Your starship is endowed with many important features: three torpedo bays, a high-energy laser cannon, shields, warp engines and, most importantly, four capable young officers. Your ability to orchestrate these many features will largely determine whether you succeed or fail at your command. The Alliance wishes you the best of luck. You will need it. Introduction The Missions of Starship Reliant II STARTUP INFORMATION What you need To run Missions! you need a color-capable Mac with a 13" or larger monitor running any version of System 7. Missions! requires at least 3.5 Mb of RAM as well. The following files should be present in the same folder: • The Missions! game application • Three resource files: Main.rsrc, Planet.rsrc, and Crew.rsrc If all four files are not in the same folder, the game will tell you and return to the Finder. You will need to turn 32-bit addressing on in the memory control panel on appropriate machines. Finally, your monitor needs to be set to 256 colors (8-bit). If it is not, an alert box will notify you of this and allow you to change depths, if possible. Startup After double-clicking the game icon, the title screen will present you with seven options: • New Mission will start the game and allow you to choose which mission to play. • Load Mission will load an old saved game. • About This Game will give you information about the game and credits, and tell you how you can register for the full version. • Register will begin the registration process using Release Software's AutoPay module, giving you access to the entire game. • High Scores will display the high scores for the three missions. • Preferences will allow you to reset key commands to your liking and adjust the speed of the game for your computer. • Quit will quit the game and…

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Home Documents Game Manuals Mitter Nachts Spiel
Mitter Nachts Spiel

Mitter Nachts Spiel

Game Manuals · PDF
FilenameMitterNachtsSpiel.pdf
Size0.28 MB
Subsection Mitter Nachts Spiel
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Home Documents Game Manuals Mitter Nachts Spiel Postcard
Mitter Nachts Spiel Postcard

Mitter Nachts Spiel Postcard

Game Manuals · PDF
FilenameMitterNachtsSpiel_Postcard.pdf
Size0.21 MB
Subsection Mitter Nachts Spiel Postcard
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Home Documents Game Manuals Mix Meister Express
Mix Meister Express

Mix Meister Express

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FilenameMixMeister_Express_7.pdf
Size0.16 MB
Subsection Mix Meister Express
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MixMeister Express 7: A potential death knell to the art of mixing, but a hell of a time saver I learned how to beat mix in 1987. Back then, everyone was using Technics 1200s (the first CD players with pitch bend came the following year), and any effects you wanted to add - which basically came down to two things, phasing and back-beating - had to be done manually with the records themselves. No Pro Tools, no effects processing, no digital anything. Mix tapes were done in one take; I'd plot out each side in advance, press record, and hope for the best. I averaged roughly 3.5 train wrecks per mix tape. In 2000, I finally upgraded from vinyl to CD. Denon made, and still makes, fantastic DJ equipment for use with CDs, so I bought that, a Numark mixing board, and a cabinet. But making mix tapes was still a pain, the old one-take scenario, and transferring them to digital form was worse. Roxio - which back then was called Adaptec - had a program that could transfer analog sources to digital format if you had the right equipment, but the signal loss was incredible. Once you amplified it to a reasonable level, the tape hiss was unbearable. Eventually, I stopped making mixes, though that had as much to do with a more demanding job and family life as it did with the archaic process of making the tape itself. All that gear, of course, is woefully outdated now. I haven’t made a beat mix since 2002. Sigh. Needless to say, when the email promoting MixMeister Express landed in my inbox, they had my attention. The program's layout is similar to the loop-based remix software Acid, another toy I played with a lot back when I had more time on my hands. And the way MixMeister analyzes songs and plots transitions from one song to the next is, well, ridiculously smart. In a matter of hours, I had assembled an 80-minute mix, and not a single train wreck in sight. Populating the database is a breeze (and necessary for the program to determine beats per minute), and adding songs to your mix is as simple as clicking and dragging. (You can even go back and change the order of songs, something that was impossible in ye olden days.) There were several instances where the program would set up a mix to take place at the exact point that I would have chosen on my own, though if it doesn't, changing the "anchor point" on both the outgoing and incoming song is a breeze. Most of the time, the only tweaking that needed to be done involved the volume settings - it tended to do kill the volume of the outgoing song a little early, and suddenly - but that was an easy thing to adjust. They've even come up with a couple flashy transition tricks: the ping pong cut (it jumps back and forth between songs on every half step) and the bass swap (exactly what you think it does). I tended not to use these in mixes, though, as they're more distracting than a regular beat mix. Looping was a little more difficult to grasp, which surprised me given my familiarity with Acid, where I had to cre…

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Home Documents Game Manuals Mixed Up MG Parent Guide
Mixed Up MG Parent Guide

Mixed Up MG Parent Guide

Game Manuals · PDF
FilenameMixedUp_MG_Parent_Guide.pdf
Size7.04 MB
Subsection Mixed Up MG Parent
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IOO~®Cdl=illIIID Mother Goose. · PARENT GUIDE IT IS ILLEGAL TO MAKE CREDITS UNAUTHORIZED COPIES OF THIS SOFTWARE Executive Producer This software is protected under federal Ken Williams copyright law. It Is Illegal to make or disbibufe copies of this software except Game Designer to make a backu11 copy for archival 11urposes only. Duplication of this Roberta Williams software for any other reason includlnp for sale, loan, rental or lift is a federa Art Designer crime. Penalties inclu e fines of as Jerry Moore much as SS0,000 and jail terms of up five years. Lead Programmer 'i' SIERRA Carlos Escobar as a member ol lhe Software Publishers Assoc ialion (SPA), supports the industry's eHort to fight the Illegal copy ing ol personal computer software. Producer Report copyright violations to: SPA, 11 0 1 Connecllcul Avenue, NW, Suite 90 1 Josh Mandel Washin ton, DC 20036 Composer James William Eliot LIMITED WARRANTY NOTICE Additional Artist Cheryl Loyd SierraOn-Line, Inc. wants your continued business. If you fill out the Programmers enclosed product registration card and return it to us, you are covered Scott Murphy by our warranty. If your software should fail within 90 days of Chris Smith purlchase , re…

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Home Documents Game Manuals Mixed Up MG Parent Guide
Mixed Up MG Parent Guide

Mixed Up MG Parent Guide

Game Manuals · PDF
FilenameMixedUp_MG_Parent_Guide_0.pdf
Size7.04 MB
Subsection Mixed Up MG Parent
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IOO~®Cdl=illIIID Mother Goose. · PARENT GUIDE IT IS ILLEGAL TO MAKE CREDITS UNAUTHORIZED COPIES OF THIS SOFTWARE Executive Producer This software is protected under federal Ken Williams copyright law. It Is Illegal to make or disbibufe copies of this software except Game Designer to make a backu11 copy for archival 11urposes only. Duplication of this Roberta Williams software for any other reason includlnp for sale, loan, rental or lift is a federa Art Designer crime. Penalties inclu e fines of as Jerry Moore much as SS0,000 and jail terms of up five years. Lead Programmer 'i' SIERRA Carlos Escobar as a member ol lhe Software Publishers Assoc ialion (SPA), supports the industry's eHort to fight the Illegal copy ing ol personal computer software. Producer Report copyright violations to: SPA, 11 0 1 Connecllcul Avenue, NW, Suite 90 1 Josh Mandel Washin ton, DC 20036 Composer James William Eliot LIMITED WARRANTY NOTICE Additional Artist Cheryl Loyd SierraOn-Line, Inc. wants your continued business. If you fill out the Programmers enclosed product registration card and return it to us, you are covered Scott Murphy by our warranty. If your software should fail within 90 days of Chris Smith purlchase , re…

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Home Documents Game Manuals Mixed Up MG Manual 128 K
Mixed Up MG Manual 128 K

Mixed Up MG Manual 128 K

Game Manuals · PDF
FilenameMixedUp_MG_manual_128K.pdf
Size36.33 MB
Subsection Mixed Up MG
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psjmbaj mzi |BUOI)do i|3|isAor vuuais MOTHER GOOSE — READ ME FIRST Your Manual contains information on installing and playing this game, except for the following additional information. Loading Instructions (from floppy disk) Apple IIGS/IIE/IIC: 1. Put your game disk in the disk drive. 2. Turn on your computer. 3. The game will load automatically. Macintosh: Ignore the INSTALL references in the Manual. 1. Turn on your computer. 2. Insert your game disk. 3. Double-click on the Mother Goose icon. Moving Your Character Keyboard diagram showing cursor movement for: Apple He, lie _a Macintosh keys (X)3IOI2II MtodHLJp Mother Goose PARENT GUIDE IT IS ILLEGAL TO MAKE UNAUTHORIZED COPIES OF THIS SOFTWARE This software is protected under federal copyright law. ft is illegal to make or distribute copies of this software except to make a backup copy for archival purposes only. Duplication of this software for any other reason including for sale, loan, rental or gift is a federal crime. Penalties include fines of as much as $50,000 and jail terms of up five years. ^SIERRA as a member of the Software Publishers Association (SPA), supports the industry's effort to fight the illegal copying of personal computer software. Report copyright violations to: SPA, 1101 Connecticut Avenue, NW, Suite 901 Washington, DC 20036 LIMITED WARRANTY NOTICE SierraOn-Line, Inc. wants your continued business. If you fill out the enclosed product registration card and return it to us, you are covered by our warranty. If your software should fail within 90 days of purlchase, return it to your dealer or directly to us, and we will replace it free. After 90 days, enclose $5 for 5.25" disks (or $10 for 3.5" disks) and return the software directly to us. Sorry, without the registration card you are not covered by the warranty. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. COPYRIGHT NOTICE This manual, and the software described in this manual, are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, rented, tr…

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Home Documents Game Manuals Mixed Up MG Manual 128 K
Mixed Up MG Manual 128 K

Mixed Up MG Manual 128 K

Game Manuals · PDF
FilenameMixedUp_MG_manual_128K_0.pdf
Size36.33 MB
Subsection Mixed Up MG
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psjmbaj mzi |BUOI)do i|3|isAor vuuais MOTHER GOOSE — READ ME FIRST Your Manual contains information on installing and playing this game, except for the following additional information. Loading Instructions (from floppy disk) Apple IIGS/IIE/IIC: 1. Put your game disk in the disk drive. 2. Turn on your computer. 3. The game will load automatically. Macintosh: Ignore the INSTALL references in the Manual. 1. Turn on your computer. 2. Insert your game disk. 3. Double-click on the Mother Goose icon. Moving Your Character Keyboard diagram showing cursor movement for: Apple He, lie _a Macintosh keys (X)3IOI2II MtodHLJp Mother Goose PARENT GUIDE IT IS ILLEGAL TO MAKE UNAUTHORIZED COPIES OF THIS SOFTWARE This software is protected under federal copyright law. ft is illegal to make or distribute copies of this software except to make a backup copy for archival purposes only. Duplication of this software for any other reason including for sale, loan, rental or gift is a federal crime. Penalties include fines of as much as $50,000 and jail terms of up five years. ^SIERRA as a member of the Software Publishers Association (SPA), supports the industry's effort to fight the illegal copying of personal computer software. Report copyright violations to: SPA, 1101 Connecticut Avenue, NW, Suite 901 Washington, DC 20036 LIMITED WARRANTY NOTICE SierraOn-Line, Inc. wants your continued business. If you fill out the enclosed product registration card and return it to us, you are covered by our warranty. If your software should fail within 90 days of purlchase, return it to your dealer or directly to us, and we will replace it free. After 90 days, enclose $5 for 5.25" disks (or $10 for 3.5" disks) and return the software directly to us. Sorry, without the registration card you are not covered by the warranty. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. COPYRIGHT NOTICE This manual, and the software described in this manual, are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, rented, tr…

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Home Documents Game Manuals Mk L DR1 How To Install
Mk L DR1 How To Install

Mk L DR1 How To Install

Game Manuals · PDF
FilenameMkL_DR1_How_to_Install.pdf
Size0.03 MB
Subsection Mk L DR1 How To Install
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MkLinux Installation Notes Please remember that this is a work in progress. Updates and news are available at our web site: www.mklinux.apple.com. You are strongly encouraged to check the web site for notes, bug fixes, updates, etc BEFORE you begin the installation process. To install MkLinux on a Power Macintosh 6100, 7100, 8100, PowerComputing 100, or 120 (other Nubus based PowerPC systems may work but we haven't tested on any other systems yet ... check the web site for updates) you must have at least 16 meg of RAM in your computer and 400 MB of disk available. MkLinux uses its own filesystem format and your disk must be partitioned properly in order to install and use MkLinux. Unfortunately, for this developer release, this is a manual process that must be performed before you begin the actual installation. The process you will use to create the disk partitions varies among the drive utilities. We are using the same basic partitioning structure that was used for Apple's A/UX product so most utilities should support setting up the partitions. The 2 most important partitions are the swap partition and the root partition—you cannot run MkLinux without these. The swap partition (usually at least 32MB, but no larger than 64MB) will be used for virtual memory backing store. The 'root' partition holds the core of the MkLinux system utilities, drivers, etc.—it must be at least 100MB (the minimum is 300MB if you choose not to have a separate 'usr' partition). It is also common to have a 'usr' partition (200MB minimum recommendation) to separate the most dynamic portion of the filesystem from the core of the OS. Creating the partitions in preparation for installing MkLinux will require your becoming intimately familiar with your favorite drive setup utility. You may want to use HD SC Setup which came with your Macintosh (and which we've included on the CD). No matter which utility you use, you will to go into the partition setup portion of the utility— and, more importantly, you will probably need to use the more advanced or custom modes of partitioning available. We hope to simplify this process in a future release of MkLinux. Existing Macintosh drives usually come pre-configured such that the entire drive is taken up with 1 or more Macintosh filesystems (HFS). You will need to save off any data you may have on the drive you plan to install onto before changing the partitioning of the drive. The first step is making sure there is sufficient free space available on the drive. This does not mean free space as listed in the finder window but, rather, space that is not assigned for use by any filesystem such as HFS. You may have to shrink or delete the existing Macintosh fileystem(s) before you proceed. Remember you need about 400MB of otherwise unassigned drive space. Once the space is available it will need to be allocated in approximately this structure: +-----------------+ | Partition Map | +-----------------+ | Driver | +----------------…

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Home Documents Game Manuals Mnemonic Disc 2 Instructions
Mnemonic Disc 2 Instructions

Mnemonic Disc 2 Instructions

Game Manuals · PDF
FilenameMnemonic_Disc_2_Instructions.pdf
Size0.09 MB
Subsection Mnemonic Disc 2
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