Patrick Buckland's frantic 1987 arcade collect-em-up, published by Casady & Greene, was the first Macintosh game to support the color displays of the Macintosh II. Across waves of escalating chaos, you steer a small ship through a single screen, sweeping up crystals while swarms of nasties hatch, multiply, and box you …
Arcade Game
High Risk Ventures, Inc., creators of PegLeg (recently inducted into Macworld Magazine's Hall of Fame as the Best Shoot-em-up for 1995), is proud to announce the latest addition to their Digitally Remastered Classics (tm) series. Cyclone II is the long-awaited sequel to the first game in this popular series.
Cyclone s…
Welcome to the Read This file for the demo version for Damage Incorporated. The game places you as a Sergeant commanding a team of Marines in a real-time 3D environment, wherein you try to issue them orders while keeping yourself alive. Though experienced players of other 3D games (such as a wee game known as Marathon,…
Dark Corona Pegasus is a 1997 vertically scrolling space shooter developed by Algomedia Software and distributed for Classic Mac OS as $17 shareware. The player flies a single fighter through sixteen levels of pirates, rebels and capital-ship bosses on a campaign to stop Emperor Keldor of Morag from activating the plan…
Dart Board is a 1997 Macintosh sports diversion by Jim Plamondon that promises darts have never been safer. Players throw virtual darts at the President, Vice President, or Speaker of the House, and the headline trick is the ability to build a custom board from any PICT image file on the Mac.GameplaySix distinct gamepl…
Delirium is a 1994 side-scrolling arcade shooter by Tuan Huynh that pitches itself as a modern rendition of Defender. Set thousands of years after humanity's defeat, players pilot the StarRunner to defend the last surviving androids against waves of alien invaders across multiple planetary stages.Defender LineageThe co…
Demon is a beta-stage Doom level editor for the classic Mac OS, written by James Knight and originally distributed under the name MacDeu. The Info-Mac upload demon-10b1.hqx introduces the rename to Demon and a 1.0b1 build that the author candidly describes as not entirely stable but workable for building Doom levels.Fr…
SloppyDisk Software's Descender, released as version 1.0 on December 12, 2002 and updated through 1.3.1, is a Mac-native take on Tetris that runs on both Mac OS 9 and OS X from a single binary. The $12 shareware bundles a worldwide online high-score table and a two-player hot-seat mode, with a surf-rock arrangement of …
Released by Parallax Software and published by Interplay in March 1995, with a Mac OS port from MacPlay arriving in 1996, Descent is a six-degrees-of-freedom first-person shooter set inside the cubic mining tunnels of a pirated Solar System. The player pilots a single craft through 27 main levels (plus three secret sta…
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The…
Desk Fighter 1.4 HC is a HyperCard one-on-one fighting game by Louis-Nicolas Dozois, distributed through the Info-Mac archive in the mid-1990s. The "Turbo" build squeezes a five-character roster, a hidden boss, a secret playable character, and eleven backgrounds (six standard, five secret) into a stack you can run from…
Desk Invaders is a Space Invaders clone implemented as a Macintosh desk accessory by Graham Cox in 1991, letting users blast aliens from any application whenever the stress of work demanded relief. This v2.3 Gaeilge release is an Irish-language localization of the updated build.The Desk Accessory TwistRather than a sta…
Despair is a darkly comic pestilence simulator from Lloyd Burchill in which players play the role of a wrathful deity, raining disasters down on a tiny black-and-white populace of helpless computer people. Released in 1997 for classic Mac OS, it pairs a stark monochrome aesthetic with a wicked sense of humor.GameplayPl…
Diamonds 3D requires System 7.0 (or higher), a 13" color monitor (640 x 480 or larger), and must be run in 256 colors. Diamonds 3D requires a mouse or similar pointing device. Diamonds 3D requires 2300K of memory (3000K is required to use background music).
Diamonds 3D should perform acceptably (60 frames/second anima…
Dig Ven is a classic-style arcade game distributed through Info-Mac's game/arc category. Per the original upload it is a two-player duel in which both sides shoot at each other with cannons - a familiar artillery-game premise transplanted to the early Mac shareware scene.Two-player cannon duelThe archive blurb is brief…
Dirt Bike is a side-scrolling motorcycle game by Brad Quick and Michel de Messieres, first released in 1995 and remembered as one of the more successful and longest-running shareware Mac titles of the 90s. It simulates a motorcycle's motion over varying terrain, with adjustable bike geometry and suspension so riders ca…
Disco Wormanski is a snake-style action game for classic Mac OS by Martin Furmanski, distributed via Info-Mac. As described by the author, it is a snake-like game with a disco feeling, with version 1.2 packaged as the upgrade release for the archive.Snake gameplay with a twistThe core loop follows the classic snake for…
Doom is id Software's 1993 first-person shooter, brought to the Macintosh in 1994 by Lion Entertainment. A space marine fights through a UAC research base on the moons of Mars after a teleportation experiment unleashes a demonic invasion from Hell. The Mac release was the gateway port for a generation of Mac gamers.Set…
Dragonoid Tribute is a fan-made set of 50 custom levels for the Mac shareware Breakout/Arkanoid clone Colibricks, recreating the look and challenge of the PC game Dragonoid. The pack itself is the levels file; you need a registered copy of Colibricks installed for the bricks, paddle, and ball to actually appear on scre…
DreamLight Verttice (catalogued in the Mac archive under the slug dream-light-vertice) is a mid-1990s puzzle/arcade game by Michael Scaramozzino, published by DreamLight Interactive. Built in Macromedia Director, version 3.0 challenges the player to keep a chain reaction of laser photons alive by routing them through a…
Dr. Max 1.0 is a 1997 shareware puzzle game by Steve Chamberlin -- author of the award-winning Tetris Max -- distributed under his Opinicus Microtech label. Openly inspired by the arcade classic Doctor Mario, it asks $15 to register and trades on Chamberlin's reputation for highly polished arcade-feel Mac ports.Gamepla…
Eagle Strike is a 1997 PowerPC-only shareware arcade shooter by Jim Plamondon, casting the player as an F-15 pilot dogfighting Soviet aircraft over scrolling terrain. It is a small, focused vertical-scrolling shoot-em-up squarely in the lineage of 1942 and Raiden, dressed up with Cold War set dressing.Setting and theme…
Elephant Rescue is a whimsical HyperCard target game by azwald in which the player clears a forest of evil animals while sparing the good ones. Distributed as freeware, it is pitched as a light, all-ages diversion built on top of HyperCard 2.3 and runnable on any reasonably modern classic Mac.A target game in the fores…
Enemy Bomber Balloons is a freeware shoot-'em-up by Alan Glenn, released in 1996 for the classic Macintosh. The premise is reassuringly direct: balloons drift across the sky dropping bombs, the player fires upward, and survival depends on knocking them out of the air before they finish the job.GameplayAction stays in t…
Escape is a 1996 strategy game by John V. Holder, modeled on the classic Daleks. The player moves a single character around a grid one turn at a time while robots close in from every side; survival depends on luring pursuers into the scenery or into each other so that they crash and are removed from the board.GameplayE…
Matt Burch's 1996 shareware release for Ambrosia Software is a top-down 2D space trader-shooter set in 2246, with a single pilot loose in a galaxy split between the Earth-led Confederation and the outlying Rebellion. You buy and sell cargo across hundreds of star systems, take missions for either side or neither, and s…
--- FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt to provide a comprehensive source of information about the game Escape Velocity, and was created in response to questions that are frequently raised by our customers. We hope you find it useful.
If there are any questions you have about E…
ACTIVATE FORKLIFT
This is a very simple plugin for Escape Velocity that arms the default shuttlecraft with the mysterious 'forklift' weapon, which does pretty much exactly what you think it does. The whole 'forklift' thing (see sound) is a reference to Mystery Science Theater and is certainly not the only reference to…
EV_$hack is a small freeware applet by Greger J. Olson that edits an Ambrosia Software Escape Velocity pilot file to give a beginning player a starting balance of $100K or more. The intent is to let new captains skip the slow shuttle phase and upgrade to a more interesting ship as soon as they reach a system with shipy…
This folder contains a PICT map of the systems you'll encounter in Ambrosia's new game Escape Velocity. I made this map based on version 1.0.0; I've been told that 1.0.1 will let people create new maps so this file may not apply. The map is just like the cockpit map; if you've already explored all the star systems, you…
The Escape Velocity Planet List is a fan-written companion document for Ambrosia Software's 1996 space-trading game Escape Velocity by Matt Burch. Compiled by a player credited only as Raptor (raptor@outer.net), it catalogs every planet in the original game with notes on what to do, where to go, who to see, and tips fo…
The Escape Velocity Press Kit collects the promotional materials Ambrosia Software distributed to journalists and reviewers for their 1996 Macintosh space-trading and combat game. It is a companion download rather than a playable build, preserved on Macintosh Garden alongside the game itself for historical reference.Ab…
EV Ships Guide is a player-written companion document for Ambrosia Software's Escape Velocity by Brandon Miquel. It catalogs every ship in the game with the standard stat tables found in other guides, then layers on a personal opinion of each vessel so prospective pilots can pick a hull that actually fits how they want…
Ether Contention is a 1997 full-color, overhead-view dogfighting game for the Macintosh by Abe Daun of Abedaun Software. The pilot circles a top-down arena, lining up shots on enemy aircraft; downing five opponents advances the player to the next level in an arcade-style ladder of escalating air combat.GameplayPlay is …
EV BlueColumn 1.0 is a tiny cosmetic plug-in for Ambrosia Software's Escape Velocity by Chris Lambert. It recolors the green-and-grey information column on the right side of the play screen to a predominantly blue palette with green and black accents, and is designed to coexist cleanly with other EV plug-ins.What it ch…
EV Cheater is a small freeware utility by Gustavo Sanchez (gsanchez@df.uba.ar), released November 1, 1997, for tweaking pilot files in Ambrosia Software's classic space-trading game Escape Velocity. It opens a saved pilot and lets you rewrite the values that the game itself guards most jealously.What it editsThe tool e…