Brickles is a long-running ball-and-paddle franchise on the Macintosh, originally launched in 1985 shortly after the first Mac shipped. The Brickles3000 incarnation - sibling and direct predecessor of Brickles Pro - was released by Ken Winograd and Space-Time Associates of Merrimack, New Hampshire; version 2.0.5 shippe…
Arcade Game
Brickles Deluxe is the deluxe 1.3.2 release of the long-running ball-and-paddle shareware game from Ken Winograd of Space-Time Associates, published in 2001. It extends the classic Brickles formula that has been a Macintosh staple since the very first generation of Mac shareware in the mid-1980s era.Ball-and-paddle act…
Brickles Pro is Ken Winograd and Space-Time Associates' 2004 update to the classic ball-and-paddle game for the Macintosh, succeeding Brickles3000 in the long Brickles lineage that traces back to the earliest Mac shareware. Version 1.0.7 is a small bug-fix release that restores reliable submissions to the Brickles Pro …
Brix is a 1997 Macintosh take on Breakout by Hugh Wilson. The bat-and-ball loop is familiar, but the brick wall is colour-coded into roles: yellow goal bricks must be cleared to advance, blue bricks score points but are optional, grey bricks are indestructible, and red and purple bricks act as bonuses or penalties.How …
Sebastian Wegner's Bub & Bob, distributed under his Mcsebi label from 1997 onward, is a Macintosh shareware re-creation of Taito's 1986 arcade hit Bubble Bobble, which had skipped the Mac entirely on its original release. Built on Ingemar Ragnemalm's Sprite Animation Toolkit, it preserves the bubble-trapping platfo…
Bub & Bob is a 1997 shareware Bubble Bobble clone for the Classic Mac OS, written by Sebastian Wegner (Mcsebi) using the Sprite Animation Toolkit. One or two players control cute bubble-blowing dragons across single-screen platform stages, trapping enemies in bubbles and bursting them for points.GameplayEach level …
Bub and Bob is a Macintosh clone of Taito's 1986 arcade classic Bubble Bobble, written by Sebastian Wegner (McSebi@aol.com) and first released in 1997. It was distributed as shareware through Info-Mac and Macintosh Garden, eventually growing into a small franchise with a Carbonized sequel and Mac OS X ports.The pitchPe…
"OK Mr. Fishy, your days of suavely swishing around the fish bowl are numbered! That's it... come here... just a little more... SQUISH!! Haha! Eat seaweed fish-breath!" -- Blinky the teenage mutant goldfish.
Welcome to Bubble Trouble folks, the latest game from Ambrosia in which cutthroat fishies are playing hardball …
Bubblomania is a fast arcade/action shareware game for the classic Mac, written by Jochen De Schepper under his Swordlord label and first released in the mid-1990s. The player slides a pin across the top of the screen to catch coloured bubbles rising at increasing speed - some carry bonuses, some carry lasers and bombs…
Bunny Killer is a small point-and-click arcade game for the classic Macintosh, distributed on Info-Mac in February 1995 by Jamal A Hannah as version 2.1.1. The premise is summed up by the original posting: a cute little game where you shoot the bunnies by pointing and clicking the mouse, with each round filling the scr…
Burning Rubber is a 1996 Mac shareware arcade driving game by Jonas Echterhoff, openly modeled on Data East's coin-op Bump 'n' Jump (originally released as Burnin' Rubber). It scrolls a top-down highway past your car and asks you to ram, leap, and outrun the traffic for as long as you can.Vertical-Scrolling Arcade Driv…
B Vs W (also written BvsW) is a small one-on-one fighting game written by Chris Lawson in 1995 and posted to the Info-Mac archive. The author wrote the game in QBASIC and then compiled it to a self-running executable, so it works without any BASIC interpreter installed. Estimated playing time is about two hours.OriginT…
Card Crash is a small Mac shareware card game from the mid-1990s -- one of the many quick, single-author solitaire and matching titles that filled Info-Mac and AMUG floppy collections. Detailed metadata for the title is sparse on the surviving Mac archive sites, with most listings carrying only the binary and a brief s…
CatchEm is a 1995 Mac arcade novelty by Joseph Fish, archived in Info-Mac as catch-em.hqx. The submission, dated 28 June 1995, frames it as a quick chase-the-icon diversion: "try to catch the dancing icons," with sound and animation pitched as the main draws.GameplayThe premise is one line in the readme. Anim…
Catch the Bunny II is a colorful click-the-target game by Kim Maisch, released in February 1997 through Cyntech Software. Bunnies pop up out of holes scattered across the playfield, and the player has to click each one before it disappears back underground. The aim is simple: catch all twenty bunnies as quickly as poss…
Catch The Buzz 2.0 is a May 1995 arcade game from Lionel Cons (cons@dxcern.cern.ch) of CERN. It looks like Tetris on the surface, but the goal is entirely different: instead of stacking blocks, the player must corner and catch a small, fast-moving creature called the Buzz inside the playfield.GameplayThe Buzz is a nast…
Cave Dig is a 1997 Macintosh shareware puzzle-action game by Foxchange Software (Matthew Beedle), released when its author was only seventeen and later bundled with four sibling titles in the 1999 Foxchange Cave Games compilation hosted on Macintosh Garden. It is most often described as a creative Boulder Dash variant …
Centaurian is a 1996 arcade shooter by David Dobson, a clone of Namco's classic Bosconian with a few twists of its own. The player pilots a small ship across open star fields, dodging asteroids and mines while hunting and destroying every enemy space base on each map to advance.GameplayPlayed from a top-down perspectiv…
ChaosCastle is a simple shoot-em-up by Nicolas Juillerat (University of Fribourg, Switzerland), distributed as Mac shareware via Info-Mac. The premise is direct: destroy everything in sight without getting killed yourself, while collecting falling coins and bonuses to unlock new zones full of scrolling levels and monst…
ChaosGalaga is a simple shoot-them-up game: Just kill everything without getting killed yourself, and collect falling bonuses to get additional weapons.
Some features are: o Simple graphics (black&white) -> high speed and animation o 100% OS-friendly, plays in a window on the Finder o Unlimited number of levels o Game…
Chaos VR is a Classic Mac era shareware title preserved in the MAC archive. No matching entry was located on Macintosh Garden under this slug, and no curated description, release year, or developer attribution is available from trusted sources at the time of this writing, so the historical record here is intentionally …
Chirak Attack (sometimes spelled Chirac Attack) is a freeware Macintosh arcade game written by Australian Year 12 student Michael Doyle and distributed via the address skeleton@geko.com.au. Doyle built the game as his Three Unit Computers Major Work, and released it freely so it could be passed around the Mac community…
Webster defines Chiral as "a kind of symmetry found in atomic particles that is not superimposable on its mirror image." Ambrosia redefines this dry scientific adjective with a mind melter of a puzzle game.
MacUser awarded this new definition of fun with their Shareware of the Year Award for 1994. MacWeek says "With t…
Circles 121 X is a Mac OS X port of a simple Cocoa puzzle game by Jochen Pier of Cyclon Softworx. The goal is to fill the circles in the upper half of the game window with circle segments, in a style the author describes as a little Tetris-like but considerably simpler.GameplayYou assemble circles from segments dropped…
Clash Of The Dark is a 1994 two-player fighting game for the Classic Mac, written by John Dalgliesh and published through Slipped Disk Software. Two robed magicians square off in a best-of-three duel, mixing footwork, jumps, and martial-arts strikes with a hidden magical attack reserved for those who know the secret ke…
Classic Daleks is a major update to one of the first Macintosh games. This updated version was written by Ingemar Ragnemalm. It is freeware. Changes from the original Daleks include color, a working high-score list, and compatability with newer Macs.
In case you are not familiar with the original game, here is a brief…
Released in 1998 by Cambridge, Massachusetts studio Elysium Digital, Cobra Gunship is a Mac-only side-scrolling helicopter shooter in the lineage of Choplifter and Three-Sixty's Armor Alley, set apart by a pre-rendered, contemporary visual style and an economy where downed enemies drop coins you spend on weapon upgrade…
Coleseum is a small arena combat game from the developer credited as MagicTouch in which the player builds a team of fighters, pits them against a series of opponents, and ultimately faces the Devil himself in a climactic final bout. It was distributed through Info-Mac as info-mac/game/arc/coleseum.hqx.Build a team, cl…
Colibricks is a brick-breaking arcade game for the Macintosh by Michel Colman, shipped in a 1.5.2 build that runs natively on Mac OS X 10.3 while also bundling a Mac OS 8/9 binary. The hook is physics: rather than the loose simulation common to Breakout clones, Colibricks models balls with precise physical laws, includ…
Color Fall is a Classic Mac falling-block puzzle game in the lineage of Tetris and Sega's Columns. Pieces composed of several colored blocks descend into a well, and the player rotates and steers them so that matching colors line up and clear from the playfield.How it playsEach piece is a small stack or square of color…
Columns is a 1989 Macintosh shareware puzzle game by Chris Christensen in which columns of three gems drop down from the top of the board and are cleared by lining up three or more matching symbols horizontally, vertically, or diagonally. It is a direct tribute to Sega's Columns concept, adapted to the Classic Mac desk…
Columns III is a Macintosh shareware entry in the long-running family of Columns-style falling-block puzzle games, in which vertically stacked triplets of coloured gems descend into a well and are cleared by aligning three or more of the same colour horizontally, vertically, or diagonally. It is preserved here alongsid…
Continuum is a 1987 arcade-style action game by the Wilson Brothers for the classic Macintosh. Players pilot a small spacecraft through top-down mazes, eliminating enemies while contending with bouncy walls that grow ever more lethal as levels progress. The working title was Gravity Well.GameplayEach level demands clea…
CrashBall 2.0An is a fast-paced shareware arcade game by Cidric Protti where you have just 45 seconds per level to dodge and destroy a swarm of bubbles. New obstacles arrive as the timer ticks down, and pickups let you grab extra lives or rack up bonus points.ObjectiveEach stage drops you into an arena full of bubbles …
Crazy Car 1.2 is an updated overhead car-racing game for the Power Macintosh by Ben Roughton. The 1.2 revision broadens monitor support, lets the player switch tracks mid-game, and clears up a graphics glitch that had affected machines such as the Power Mac 7200.GameplayThe game uses a top-down view of the track, with …
Crystal Caliburn is a 1993 Arthurian-themed pinball simulator by LittleWing, published in North America by StarPlay Productions. Built around a Knights-of-the-Round-Table fantasy, it became one of the defining digital pinball releases of the early Macintosh era and a frequent benchmark for what software pinball could f…