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Satin Rift Demo
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Satin Rift Demo

Filenamesatin-rift-demo.hqx
Size5,399.5 KB (5529120 bytes)
Architecture PowerPC68K
Downloads13
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About

Satin Rift Demo is the playable preview of Istvan Pely Productions' 1998 third-person sci-fi adventure, later retitled and published in full as Zero Critical by Bethesda Softworks. Posted to Info-Mac in January 1998 under the working title "Satin Rift," the demo previews the opening of an investigation by ITC agent Chatt Rhuller into a suspicious death at a research outpost on the barren planet Rheom 1.

Setting and theme

The story follows Rhuller, an Interstellar Transportation Commission special-projects investigator dispatched to Rheom 1 after a fatality at the secretive SATIN project. The setting deliberately leans on hard-SF realism rather than space-opera spectacle, with a small cast of scientists, a closed facility, and a slow-burn mystery that ties back to the alien-encounter mythology of Pely's earlier Majestic: Alien Encounter and Symbiocom.

Gameplay

Satin Rift is a 2D third-person point-and-click adventure built around dialogue trees, inventory puzzles, and computer-terminal interaction. Players click to move Rhuller around hand-drawn locations, exhaust conversation branches with NPCs to gather clues, combine inventory items, and operate in-world machinery to unlock new areas. Compared to Pely's first-person Symbiocom, environmental observation matters less and conversation-driven progression matters more.

Development and release

Istvan Pely developed the game largely alone under the Istvan Pely Productions banner. The Satin Rift demo (Info-Mac satin-rift-demo.hqx, 5.5 MB, dated 27 January 1998) circulated on Mac shareware channels months ahead of the full game's release as Zero Critical, which Bethesda Softworks picked up and published for Mac and Windows in 1998-1999. The shipping product retained the SATIN-project storyline but dropped the demo's working title.

File Info

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