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Maze Ball 1.5
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Maze Ball

Game · v1.5
Filenamemaze-ball-15.hqx
Size7,686.2 KB (7870689 bytes)
Downloads5
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About

Released in 1998 by independent Macintosh developer Patrice Mallette, MazeBall is a top-down puzzle game that translates the wooden tilt-labyrinth toy into software for PowerPC Macs. The player guides a metal ball through 150 levels of mazes, holes, and portals across three distinct play modes.

Setting and theme

There is no narrative wrapper: the game is presented as a pure abstract puzzler set on a series of overhead tile boards modeled after the classic "Labyrinth" wooden box toy. Walls, hazards, switches, and portals make up the visual vocabulary, with the ball cast as a single shaded sphere that responds to simulated gravity.

Gameplay

The 150 included stages are split into three play styles. Traditional mode follows the labyrinth-toy template of routing the ball from start to exit while avoiding pitfalls. Golf mode reframes runs as par-based scoring challenges, and Puzzle mode introduces switch and portal logic that demands planning rather than reflex.

Tilt input is mapped to keyboard or mouse, with the entire board pivoting in the chosen direction so that gravity rolls the ball accordingly. Portals teleport the ball between paired tiles, opening shortcuts that more cautious traditional play would penalize.

Engine and technical changes

MazeBall targets a PowerPC Macintosh of at least 100 MHz running Mac OS 7.1 or later, with a 640x480 display in 256 colors, 3.5 MB of free RAM (8 MB recommended), and 7.5 MB of disk space. The engine is purely 2D top-down with simple physics modelling for the rolling ball.

Development and release

Mallette distributed MazeBall as a single-developer shareware title on Mac archives such as the Macintosh Repository and Macintosh Garden, where it remains catalogued in the puzzle category. Documentation lists the 1998 release with no later major revisions.

Screenshots
File Info

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