Catch The Bunny
| Filename | catch-the-bunny-3.hqx |
|---|---|
| Size | 5,062.0 KB (5183530 bytes) |
| Year | 1998 |
| Downloads | 15 |
Catch the Bunny III is a 1998 children's whack-a-mole-style arcade game for classic Mac OS by Kim Maisch, distributed by Cyntech Software. Pitched as a tool for learning mouse use and improving hand-eye coordination, the game tasks the player with clicking on small animals as they pop out of holes on a 640x480 color screen.
Gameplay
Twenty creatures must be caught as quickly as possible: rabbits are worth 1 point, skunks 2, possums 3 and snakes 4, but the real measure of skill is total elapsed time, which is recorded to a high-score table tagged with the player's name. The format is deliberately simple, with no penalties beyond the clock.
Engine and technical changes
Catch the Bunny III is a fat binary supporting both 68k and PowerPC Macs running System 7.0-7.6 or Mac OS 9. It needs roughly 4 MB of RAM, around 7-10 MB of disk space and a 256-colour display at 640x480. The third entry in the small "Catch the Bunny" series, it sits alongside Maisch's similarly themed Invasion of the Goofy Aliens.
Development and release
Kim Maisch released the title as shareware through Cyntech Software, with later preservation on Macintosh Repository and Macintosh Garden. A 1997 gameplay video on YouTube documents the earlier entry in the same series, underscoring the title's longevity in the casual education-shareware niche.
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