Brick Attack
| Filename | brick-attack-10-ppc.hqx |
|---|---|
| Size | 1,545.0 KB (1582077 bytes) |
| Year | 1998 |
| Architecture | PowerPC |
| Downloads | 6 |
Brick Attack is a 1998 Breakout-style arcade game for PowerPC Macs by Dan Zink. The player paddles a ball through thirty top-down levels, smashing bricks of varying durability and snagging falling letter prizes for power-ups, with five levels free and the remaining twenty-five unlocked by registering the shareware.
Thirty Levels of Bricks
Each stage opens with the level name flashing across the screen before its brick layout assembles. Brick toughness varies from one-hit fillers to multi-hit anchors, so the field clears unevenly and forces the player to chase rebounds across the playfield.
Letter-Prize Power-Ups
Defeated bricks occasionally drop falling letters that the paddle can catch. Each letter triggers a specific power-up, in the tradition of late-1990s Breakout/Arkanoid clones, encouraging risky paddle positioning to grab modifiers mid-volley.
Shareware Gating
Levels one through five ship unlocked, with the remaining twenty-five locked behind a registration code. That five-free / twenty-five-paid split was a common late-90s Mac shareware arrangement, providing enough content to demonstrate the game while reserving most of the value for buyers.
System Requirements
Brick Attack is PowerPC-only and targets System 7.0 through Mac OS 9. It expects a thousands-of-colors display at 640x480 and depends on Apple's DrawSprocket 1.1.2 (or higher) game library for full-screen rendering.
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