Quickshot Dx
| Filename | quickshot-dx-203.hqx |
|---|---|
| Size | 7,143.4 KB (7314876 bytes) |
| Mac OS | System 7 |
| Architecture | PowerPC |
| Downloads | 10 |
Released as Mac shareware in 1996 by Jim Plamondon, QuickShot Deluxe is a top-down arcade shooter packaged with eighty designed levels and a level-design ethos similar to Blood Bath at Red Falls. Unregistered players are limited to five sample stages, with the remainder unlocked by paying the shareware fee.
Setting and theme
The game leans on simple maze-and-ambush environments rather than a deep narrative, asking the player to clear waves of enemies across compact level layouts. The framing is generic action rather than tied to a specific licensed property.
Gameplay
Players move and shoot through eighty hand-built stages, each emphasizing tight reflex play and pattern recognition over puzzle solving. Progress is gated by completion of preceding levels, and the shareware build hard-locks players to a five-level sampler intended to motivate registration.
Engine and technical changes
The game runs on 68040 and PowerPC Macs under System 7.0 or later, requiring 8 MB of RAM (4.5 to 6 MB free depending on color depth), a 13-inch 256-color display, and 19 MB of disk space. It depends on QuickTime 2.0 or later for media playback and Sound Manager 3.0 or later for audio mixing, a typical mid-1990s Mac multimedia stack.
Development and release
Plamondon distributed the title through Mac shareware channels and cover-disc collections, with no boxed retail release. The title is preserved today on Macintosh Garden and Macintosh Repository and runs under Basilisk II for retro use.
Reception and legacy
Coverage was confined to Mac shareware roundups rather than mainstream press, and the game survives chiefly as part of mid-1990s Mac shareware compilations and emulation archives.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.