Star Chaos
| Filename | star-chaos-201.hqx |
|---|---|
| Size | 999.7 KB (1023713 bytes) |
| Architecture | PowerPC |
| Downloads | 4 |
Star Chaos is a fast-action Space Invaders-style shooter for the classic Mac, credited on Macintosh Garden to Richard Bannister and posted to Info-Mac in March 1998 as version 2.01. Players defend the solar system across a top-down sprite battlefield built on the Sprite Animation Toolkit engine.
Top-Down Arcade Shooting
The game adopts a top-down arcade perspective rather than the side view of the Space Invaders original, with sprite-based enemies sweeping in waves while the player anchors the bottom of the screen.
Sprite Animation Toolkit Engine
Star Chaos is built on Ingemar's Sprite Animation Toolkit, a popular Mac game engine of the 1990s. That foundation gives the game smooth animation and consistent performance across both 68k and PowerPC Macs.
What's New in This Build
The Info-Mac release notes call out a CodeWarrior 9 recompile of both architectures, a vastly faster loader (around ten percent of the previous load time), and removal of a pop-up that fired when the program changed bit depth, since it now resets depth automatically.
Compatibility Notes
The author notes that the program continues to run even when the built-in Speed Test fails, since some PowerPC PowerBooks have display circuitry too slow for the test. Macintosh Garden lists OS 8 through 8.6 and emulator support via SheepShaver, Basilisk II, and QEMU-PPC.
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