Ocean Bound
| Filename | ocean-bound-11.hqx |
|---|---|
| Size | 1,507.3 KB (1543463 bytes) |
| Mac OS | System 7 |
| Architecture | 68K |
| Downloads | 4 |
Ocean Bound is a 1998 top-down survival strategy game by Richard White, published through Spiderweb Software's catalog of independent Mac titles. The player commands the crew of a ship stranded on an unknown island and must build a colony, gather resources, and ultimately construct a vessel to escape - sixty times over, across progressively harder maps.
Survival Loop
Each level drops the crew on a fresh island with its own terrain, resources, and threats. The basic loop is gather, build, defend, and finally assemble enough material for a seaworthy ship that carries the survivors to the next island.
Sixty-Level Campaign
The game is structured as a campaign of sixty islands of escalating difficulty. Later maps tighten resource availability and increase environmental pressure, demanding sharper colony layouts and tighter resource management than the early tutorials.
Spiderweb Lineage
While Spiderweb Software is best remembered for Exile and Avernum, Ocean Bound represents the kind of smaller strategy title that rounded out their late-1990s Mac shareware catalog. It carries the studio's hallmark of deep systems delivered through modest 256-color top-down graphics.
System Requirements
The game targets a 68020 or better at 16 MHz, Mac OS 7.x through Mac OS 9, around 2.5 MB of RAM and disk space, and a 256-color display - well within the means of any mid-1990s Macintosh.
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