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Snood
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Snood

FilenameSnood.sit
Size4,687.5 KB (4800000 bytes)
Year1996
Mac OS System 7Mac OS 8
Architecture 68K
Downloads8
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About

Released as Mac OS shareware in 1996 by hobbyist programmer David M. Dobson, Snood is a tile-matching puzzle game in the lineage of Taito's Puzzle Bobble (Bust-a-Move). Players launch colored, anthropomorphic Snood pieces from a bottom-mounted cannon at a descending cluster, clearing groups of three or more matching colors before the ceiling crushes the playfield.

Setting and theme

The game's identity centers on the Snoods themselves: cartoon, face-like creatures whose plaintive expressions and color-coded variants give the puzzle a soft, friendly tone. There is no narrative beyond the visual conceit. The 1996 Mac release shipped with the standard Snood cast; later updates layered in optional themed sets, including a licensed South Park Snood variant.

Gameplay

Each turn the player aims a randomly chosen Snood at a hanging cluster. Landing one adjacent to two or more matching colors removes the connected group, and any Snoods that lose their attachment to the ceiling fall away. The board ratchets downward at intervals or after a set number of misses, gradually compressing play.

Beyond the core mode, post-launch updates added Puzzle, Tournament, Journey, Time Attack, and Armageddon variants, plus special Magic Snoods with bomb, rainbow, and skull effects. There is no conventional timer outside Time Attack; pacing is governed by the descending ceiling.

Engine and technical changes

The original 1996 release was a compact 68k/PowerPC Mac binary using the system color palette and standard QuickDraw output. Subsequent versions tracked Mac OS as it evolved: v3.0 was Carbonized for native OS X execution, and v4.x targeted Mac OS X 10.4 and later, eventually expanding to MS-DOS, Windows, Game Boy Advance, iOS, and Android.

Development and release

Dobson, a geology professor by day, wrote Snood as a personal programming exercise and reportedly as a gift for his wife. He distributed it through Mac shareware channels and snood.com, with a registration code unlocking additional features. The Mac OS release in 1996 was followed by MS-DOS and Windows ports in 1999, then handheld and mobile adaptations through the 2000s.

Reception and legacy

Despite no commercial publisher, Snood sold in excess of 200,000 registered units and became one of the defining cult hits of late-1990s Mac shareware, frequently cited alongside Ambrosia titles as a gateway to Mac gaming. It won the 2004 Shareware Industry Award for Best Action/Arcade Game, was named one of the New York Daily News's Top 10 happy things on the web in 2009, and Apple co-founder Steve Wozniak has publicly listed it among his favorite games. Stanford's Ronald McDonald House has used it therapeutically with sick children.

Screenshots
File Info

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