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Home Documents Game Manuals Doppelkopf Hilfe
Doppelkopf Hilfe

Doppelkopf Hilfe

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FilenameDoppelkopf-Hilfe.pdf
Size0.17 MB
Subsection Doppelkopf Hilfe
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Schmidt Doppelkopf-Hilfe Willkommen bei der Schmidt Doppelkopf-Hilfe. Wenn Sie Fragen zum Spiel haben, klicken Sie bitte auf die entsprechende Überschrift. Schmidt Doppelkopf Anmelden spielen Im “Styling-Salon” ein Gesicht zusammenstellen Das Doppelkopfspiel Doppelkopf-Wertung Doppelkopf-Strategien und Tipps Spieloptionen Eigene Einstellungen für Schmidt Doppelkopf Doppelkopf-Optionen Spieler auswechseln Im Modus Vollbild spielen Spiele verwalten Spiele speichern und wiederherstellen Statistiken anzeigen Anmelden Wenn Sie ein Doppelkopfspiel beginnen, melden Sie sich zunächst an. Wählen Sie dazu ein Bild und einen Namen, die Sie repräsentieren. Mindestens einen Spieler mit Namen müssen Sie für das Spiel erstellen, jedoch können Sie weitere für sich selbst und andere Personen entwerfen. Ihre Statistik wird anhand Ihres Spielernamens geführt. Bei Ihrer ersten Anmeldung werden Sie aufgefordert, einen Spieler zu erstellen. Später melden Sie sich als gespeicherter Spieler an. Jederzeit können Sie einen neuen Spieler erfinden und das Gesicht Ihres ”Stellvertreters” austauschen. So erstellen Sie einen neuen Spieler: 1 Klicken Sie auf die Schaltfläche “Neu”. 2 Geben Sie einen Spielernamen ein und klicken Sie auf “OK”. 3 Wenn Sie ein unverwechselbares Gesicht für Ihren Stellvertreter erstellen möchten, klicken Sie auf die Schaltfläche “Styling-Salon”. Klicken Sie hier, wenn Sie weitere Einzelheiten zum “Styling-Salon” erfahren möchten. ODER wählen Sie eines der im Spiel bereitgestellten Bilder, indem Sie auf die Schaltfläche “Standard” klicken. Ein Gesicht, das Sie zuvor im “Styling-Salon” erstellt haben, können Sie auswählen, wenn Sie auf die Schaltfläche “Benutzerdefiniert” klicken. Suchen Sie das gewünschte Gesicht dann mit der horizontalen Bildlaufleiste aus. 4 Klicken Sie auf ”OK”, um den neuen Spieler zu erzeugen. So melden Sie einen bei einem vorangegangenen Spiel erstellten Spieler an: 1 Klicken Sie in der Spielerliste auf den Namen. Benutzen Sie dazu gegebenenfalls die vertikale Bildlaufleiste. Soll der betreffende Spieler ein anderes Gesicht erhalten, so gehen Sie bitte gemäß Schritt drei oben vor. 2 Klicken Sie auf “OK”, um das Spiel als dieser Spieler zu beginnen. Hinweise: ♦ Sie entfernen einen Spieler aus der Liste, …

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Home Documents Game Manuals Doppelkopf
Doppelkopf

Doppelkopf

Game Manuals · PDF
FilenameDoppelkopf.pdf
Size0.60 MB
Subsection Doppelkopf
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Home Documents Game Manuals Down Under Info
Down Under Info

Down Under Info

Game Manuals · PDF
FilenameDown_Under_info.pdf
Size0.21 MB
Subsection Down Under Info
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Home Documents Game Manuals Downhill Racer Manual
Downhill Racer Manual

Downhill Racer Manual

Game Manuals · PDF
FilenameDownhill_Racer_manual.pdf
Size2.79 MB
Subsection Downhill Racer
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Home Documents Game Manuals Dr. Beam
Dr. Beam

Dr. Beam

Game Manuals · PDF
FilenameDr._Beam.pdf
Size0.00 MB
Subsection Dr. Beam
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Dr. Beam 2.0.1 What is Dr. Beam Dr. Beam is a direct manipulation environment in which analyzing a beam is as simple as applying loads and supports and watching what happens. Just about anything you might want to do to a beam in terms of loading and supporting can be modeled easily using Dr. Beam. Point loads, distributed loads, specified displacements and concentrated moments are all provided, as are simple, fixed and spring supports, and internal hinges. Quantitative information can be viewed directly in a number of ways using diagrams, labels, recorders, and envelopes. Dr. Beam differs from many other beam analysis programs in that it was designed primarily for simulating and visualizing behavior as opposed to simply performing analyses. Dr. Beam is quick to learn (5 - 15 minutes), easy to use, and the direct manipulation environment adds an interactive feel to beam analysis that you won't want to give up. Hardware Requirements FPU Dr. Beam no longer requires an FPU. Hooray! RAM Dr. Beam runs nicely in 1 Mb of RAM using 256 colors. If your screen is using more colors than this, Dr. Beam will inform you of how much memory is required to run in your screens configuration, and then quit. Please note that thousands and millions of colors are of no benefit to Dr. Beam. This only demands more space for the off-screen buffers. To solve problems of this nature, either increase Dr. Beam's memory partition from the Finder via the Information dialog, or decrease the depth of the monitor from the Monitors control panel. Help Dr. Beam comes with an on-line help reference in the Apple menu. A more comprehensive reference and a someday a tutorial are available over the internet at the following address: http://ecsel.engr.washington.edu/DrBeamSupport/main.html These materials include Quicktime movies which can be very helpful in demonstrating some of the more involved operations in Dr. Beam. Wait, There's More… Dr. Beam is only one component in a suite of computer based tools developed to teach Mechanics of Materials to undergraduate engineers. Other tools include a complete set of computer based lectures, a moment and shear quizzer (Dr. Quack), a three-dimensional stress visualizer (Dr. Stress), and a material testing machine simulator (Dr. Baldwin). A complete description of these materials, as well as the materials themselves, may be accessed at: http://ecsel.engr.washington.edu/main.html Credits Dr. Beam was written by Stephen Cooper and Greg Miller at the University of Washington. Financial support was provided by the NSF sponsored ECSEL project. If you have any comments or questions, mail the authors at: scooper@u.washington.edu -1-
Home Documents Game Manuals Dr. Stress
Dr. Stress

Dr. Stress

Game Manuals · PDF
FilenameDr._Stress.pdf
Size0.00 MB
Subsection Dr. Stress
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Dr. Stress 1.0.1 What is Dr. Stress Dr. Stress is a direct manipulation tool for visualizing three-dimensional stress states. The stress tensor at a point is displayed as stress components on three faces of a rotating block. Use the mouse or the keyboard to rotate the block for different views of the stress state. The traction vectors drawn on each face of the block can be viewed as is, or decomposed into normal and shear components. The stress state can also be simultaneously viewed using a 3D Mohr's Circle. Hardware Requirements FPU Dr. Stress no longer requires an FPU. Hooray! RAM Dr. Stress runs nicely in 800 Kb of RAM using 256 colors. If your screen is using more colors than this, Dr. Stress will start up but not open a window. If this happens, you should quit, and either increase Dr. Stress's memory partition from the Finder via the Information dialog, or decrease the depth of the monitor from the Monitors control panel. Please note that thousands and millions of colors are of no benefit to Dr. Stress. This only demands more space for the off-screen buffers. Help Dr. Stress comes with a small on-line help document in the Apple menu. A more comprehensive primer is available via anonymous ftp at: ecsel.engr.washington.edu in the file: /pub/Mechanics_of_Materials/Documentation/Dr._Stress_Primer.hqx Wait, There's More… Dr. Stress is only one component in a suite of computer based tools developed to teach Mechanics of Materials to undergraduate engineers. Other tools include a complete set of computer based lectures, a moment and shear quizzer (Dr. Quack), a beam modeling program (Dr. Beam), and a material testing machine simulator (Dr. Baldwin). A complete description of these materials, as well as the materials themselves, may be accessed via the www at: http://ecsel.engr.washington.edu/main.html Credits Dr. Stress was written by Stephen Cooper and Greg Miller at the University of Washington. Financial support was provided by the NSF sponsored ECSEL project. If you have any comments or questions, mail the authors at: scooper@u.washington.edu -1-
Home Documents Game Manuals Drag Any Window 3.2.1 Docs
Drag Any Window 3.2.1 Docs

Drag Any Window 3.2.1 Docs

Game Manuals · PDF
FilenameDragAnyWindow_3.2.1_docs.pdf
Size0.01 MB
Subsection Drag Any Window 3.2.1 Docs
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DragAnyWindow documentation Version 3.2.1 July 1996 ©1996 Alessandro Levi Montalcini Technical support, permissions, suggestions: C.so Re Umberto 10 Internet email: alm@torino.alpcom.it 10121 Torino ftp://ftp.alpcom.it/software/mac/LMontalcini Italy ftp://ftp.alpcom.it/software/mac/LMontalcini/alm.html Binary Software, Inc. Orders and registrations only: 2118 Wilshire Blvd Suite 900 Phone: (800) 8-BINARY (824-6279) Santa Monica, CA 90403 or: (310) 449-1481 United States of America Fax: (800) 555-7217 or (310) 449-1473 Internet email: sales@binarysoft.com CompuServe email: 74220,3377 America Online email: BINARY SW ftp://users.aol.com/binarysw/ • Shareware: $10 ◊ This program is distributed as shareware: if you use it please honor the shareware system by sending $10 U.S. to Binary Software at the address above. You can email, fax, snail-mail, or call. When registering please specify the name and version of this program as well as your name, mailing address, email address, phone number, fax number, and your credit card number and expiration date (we accept Visa, MasterCard, American Express, and Discover). You can also pay with a check, money order, or cash. ◊ Binary Software is only collecting the registrations on my behalf; please contact me directly by email for any information, suggestion, permission, or request about this software. If you want to send non-U.S. cash or any other material including software, books, magazines, CD-ROMs or any hardware, please send it to me at my Italian address. If you do so, however, you should also notify me by email because I only receive my snail mail once per month. ◊ If you can’t afford to register you may still want to send Binary Software your name, address and email address so they can send you new product announcements and other special offers. ◊ Site licenses and group discounts are available for 5 or more registrations. Please check my ftp site or send email for more information. ◊ Please register: your support is the only way for me to keep working on cool shareware programs. • Introduction - 1 - ◊ DragAnyWindow is a control panel that allows you to easily move any kind of window, including dialogs, alerts, standard "Open" and "Save" dialogs, game windows and other non-movable windows. It also lets you bring back to the desktop any window that has gone out of sight, or center the front window on the main screen with a single keystroke. It is very useful for old applications designed for the 9" screen (which often use fixed windows)…

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Home Documents Game Manuals Drag Strip Users Guide
Drag Strip Users Guide

Drag Strip Users Guide

Game Manuals · PDF
FilenameDragStrip_Users_Guide.pdf
Size0.55 MB
Subsection Drag Strip
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DragStrip User’s Guide ® May 1999 Aladdin Systems, Inc. 165 Westridge Drive Watsonville, California 95076 Product Manager: Matthew Covington Lead Engineer: Christopher Evans Engineers: Brian Pfister, Mitch Jones Test Leads: Marc Duisenberg, Mark Beddow Support Lead: Eric Guerin Documentation & Design: Dean Compoginis Press and Public Relations: Jennifer Lyng, Nicole Rowland DragStrip® Copyright © 1997-1999, Poppybank Software. Bail™ Copyright © 1992-1999, Christopher Evans. All Rights Reserved. DragStrip® is a registered trademark of Poppybank Software. All other product names are trademarks or registered trademarks of their respective holders. UPDATING FROM PREVIOUS VERSIONS OF DRAGSTRIP If you have been using a previous version of DragStrip, it’s a good idea to back up your previous strips before installing. Upon installing DragStrip and converting your 1.0 or 2.0 strips to 3.x, your strips will look and work the same except they will have many new options. CONVERTING 1.0/2.0 STRIPS TO 3.X STRIPS The way in which DragStrip 3.x stores files has changed since version 1.0 and 2.0. DragStrip no longer stores icons, aliases, etc. in the same way. Therefore, existing strips from earlier ver- sions need to be converted to 3.x strips. DragStrip 3.5 and higher will automatically convert your existing strips, as well as your preferences file and your document list. DragStrip renames the old strips with an “old” suffix. NOTE: You cannot convert 3.5 or higher strips back to earlier version strips. INSTALLING DRAGSTRIP 1) To install, copy the DragStrip installer from the CD-ROM to your hard drive, and restart your Mac with extensions off. Installation problems can usually be avoided by installing applications with minimal extensions loaded. 2) Locate and double-click the DragStrip installer icon. 3) Click “Save” if you want to save the startup text to follow along as you perform the installation.You can also print a copy of this text by clicking the “Print” button. (This will only print a copy if you have your printing extensions enabled.) 4) Click the “Continue” button.When you are ready to proceed with the installation, click the Continue button; to quit, click the “Cancel” button. 5) Click “Agree.” You must agree to the License Agreement before installing the software. If you do not agree to the License Agreement you must quit the installation and remove the software.When you click “Agree” the main installation window is displayed next. 6) Click the “Install” button for a full installation of all parts of the DragStrip package. This includes all the extra tools that are useful for creating and managing strips. 7) Select a destination for the installation. A dialog is presented asking where you would like to install Drag…

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Home Documents Game Manuals Drag Strip Users Guide
Drag Strip Users Guide

Drag Strip Users Guide

Game Manuals · PDF
FilenameDragStrip_Users_Guide_0.pdf
Size4.05 MB
Subsection Drag Strip
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DragStrip User’s Guide ® May 2002 Aladdin Systems, Inc. 245 Westridge Drive Watsonville, California 95076 Product Manager: Pauline Shumake Lead Engineer: Christopher Evans Engineers: Brian Pfister, Mitch Jones Test Lead:: Eric Kopf Documentation & Design: Pavica Alaga, Dean Compoginis Press and Public Relations: Jennifer Watson Marketing: Shannon Rose DragStrip® Copyright © 1997-2002, Poppybank Software. All Rights Reser ved. DragStrip® is a registered trademark of Poppybank Software. All other product names are trademarks or registered trademarks of their respective holders. U PD ATING F ROM P REVIOUS V ERSIONS OF DRA G S TRIP If you have been using a previous version of DragStrip, it’s a good idea to back up your previous strips before installing. Upon installing DragStrip and converting your 1.0, 2.0, or 3.x strips to 4.0, your strips will look and work the same except they will have many new options. The way in which DragStrip 4.0 stores files has changed since previous versions. DragStrip no longer stores icons, aliases, etc. in the same manner. Therefore, existing strips from earlier versions need to be converted to 4.0 strips. DragStrip 4.0 will automatically convert your existing strips, as well as your preferences file and your document list. DragStrip renames the old strips with an “old” suffix. NOTE: You cannot convert 4.0 strips back to earlier version strips. S YSTEM R EQUIREMENTS Dragstrip will run on Mac OS 9.x and Mac OS X 10.1.x CarbonLib 1.4 is required. I NSTALLING D RA G S TRIP 1) To install, copy the DragStrip installer from the CD-ROM to your hard drive, and restart your Mac with extensions off. Installation problems can usually be avoided by installing applications with minimal extensions loaded. 2) Locate and double-click the DragStrip installer icon. 3) When you are ready to proceed with the installation, click the “Continue” button; to quit, click the “Cancel” button. 4) You must agree to the License Agreement before installing the software. If you do not agree to the License Agreement you must quit the installation and remove the software.When you click “Agree” the main installation window is displayed next. 5) Click the “Install” button for a full installation of all parts of the DragStrip package. 6) A dialog is presented asking where you would like to install DragStrip. Once you have selected the destination, click the “Install” button. 7) When the installation is complete you should see a dialog allowing you to “Continue” or “Quit.” If you wish to install again, for example, onto another drive or partition, click “Continue.” 8) When DragStrip first launches you will have the opportunity to enter your serial number. If you cho…

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Home Documents Game Manuals Drager Over Pixieland Manual
Drager Over Pixieland Manual

Drager Over Pixieland Manual

Game Manuals · PDF
FilenameDrager_over_Pixieland_manual.pdf
Size17.03 MB
Subsection Drager Over Pixieland
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