Jewel Of Arabia
| Filename | jewel-of-arabia-16.hqx |
|---|---|
| Size | 7,924.4 KB (8114617 bytes) |
| Downloads | 7 |
Jewel of Arabia: Dreamers is a 1998 top-down party-based RPG developed and published by Quarter Note Software for the classic Macintosh, and it is the opening chapter of a planned Jewel of Arabia trilogy. The game stands out in the late-90s Mac RPG scene for swapping the genre's standard Tolkien-derived setting for an Arabian-folklore-inspired world with original character classes like the Sufi, Hash-shashin, and Djinn.
Setting and story
The world is a fantasy reimagining of pre-modern Arabia, populated by mythologically-inflected races: Satyrs, the Mino, civil-war-torn Equine factions, and the dwindling Sandman civilization. The player builds a six-character party and pursues a story of factional conflict and cultural decline, with moral and narrative choices written into the chapter structure of the campaign.
Gameplay
The game is a classic top-down tile-based RPG in the lineage of Spiderweb Software's Exile series: party creation, exploration of towns and dungeons, turn-based combat, dialogue trees, and inventory/equipment management. Progression is gated by chapter, and players can complete the introductory chapter without registering; the full game (including subsequent chapters and restricted areas) requires payment to unlock.
Engine and technical changes
Dreamers is built on Quarter Note's in-house "Genesis Engine," a Mac-native 256-color RPG engine designed for top-down party adventures. It targets classic Mac OS with PowerPC support and demands an 8-bit color display; later builds included compatibility tweaks for Mac OS 9. The engine was designed to support the planned trilogy, sharing assets and tooling between installments.
Development and release
Jewel of Arabia: Dreamers shipped in 1998 as a downloadable shareware/registration-gated RPG, with later distribution through Macgamefiles.com, Macintosh Garden, the Macintosh Repository, and MobyGames (which catalogues it under id 144011). Quarter Note positioned it as the first installment of a multi-part series, though the trilogy was never fully completed in its original form.
Reception and legacy
Coverage in mainstream Mac press was thin, but the game built a small, devoted following in the Mac RPG community and is frequently cited alongside Spiderweb's catalogue as evidence that small Mac studios could deliver substantial original RPGs. It is preserved on Macintosh Garden, Macintosh Repository, and GameFAQs (which lists it under platform Mac, id 680193), and remains one of the more distinctive Mac-only RPGs of the late 1990s.
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