Lingotto
| Filename | lingotto-146.hqx |
|---|---|
| Size | 1,230.5 KB (1260036 bytes) |
| Mac OS | System 7 |
| Architecture | PowerPC68K |
| Downloads | 22 |
Lingotto is Marco Tenuti's Italian-language utility for building and analysing complex SuperEnalotto lottery systems, archived to Info-Mac under game/ despite being more of a number-crunching tool than an action title. Version 2.0.1 is the Mac OS X-native build; the earlier 1.4.6 release covers System 7 through Mac OS 9.
What it does
The author's own description is the cleanest summary: Lingotto "enormously facilitates the formulation of complex systems of SuperEnalotto." It builds systems combining 6 to 90 numbers, constrains columns by sum, symmetries, parallels, interruptions, distances, tens, finals, odd/even, and consecutivity, recovers wrong conditions, reduces systems to chase second- and third-category wins, prints directly onto SuperEnalotto forms, and exports to plain text.
Versions and what changed
Lingotto 1.4.6 (System 7.0+, FAT 68k/PPC, 4 MB RAM, 3 MB disk) added a jolly-number check, a lower bound in the fast-creation dialog, and bug fixes. Lingotto 2.0.1 (Mac OS 8.1, CarbonLib 1.0.4, PowerPC, 4 MB RAM, 4 MB disk) went native on Mac OS X, made several dialogs Aqua-compliant, and shipped further fixes. Documentation is Italian-only across both releases.
Catalogue note
Despite the info-mac/game path, this is a lottery-systems utility - there is no scoring, no opponent, and no playfield. Macintosh Garden has no page at games/lingotto or games/lingotto-0; the BinHex headers in lingotto-201.hqx and lingotto-146.hqx are the only canonical descriptions of the title.
Provenance
Author Marco Tenuti, contact tencas@kagi.com (registration handled through Kagi, the standard 1990s/2000s Mac-shareware payment processor). Distributed as lingotto-201.hqx and earlier lingotto-146.hqx on Info-Mac. No Macintosh Garden mirror, no MobyGames record.
Original Source: info-mac
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded. Use The Unarchiver to decode it.