Catch The Bunny Ii
| Filename | catch-the-bunny-ii.hqx |
|---|---|
| Size | 2,811.2 KB (2878704 bytes) |
| Downloads | 12 |
Catch the Bunny II is a colorful click-the-target game by Kim Maisch, released in February 1997 through Cyntech Software. Bunnies pop up out of holes scattered across the playfield, and the player has to click each one before it disappears back underground. The aim is simple: catch all twenty bunnies as quickly as possible.
How it plays
The screen presents a field of holes; bunnies appear at unpredictable spots and stay above ground only briefly. Every successful click counts toward the goal of twenty catches, and the elapsed time becomes the player's score, encouraging repeat attempts at faster runs.
What's new in II
Cyntech billed this release as their best yet, layering several upgrades onto the original Catch the Bunny: a high-scores table, selectable difficulty levels, new music and sound effects, and a fresh set of color graphics aimed at 256-color displays.
Who it is for
The author positions the game as ideal for people learning to handle the mouse, anyone working on hand-eye coordination or reflex training, and players who simply want a quick, lighthearted session. It is distributed as shareware.
System requirements
Catch the Bunny II needs a color Macintosh, with 256 colors recommended for the new artwork. The author suggests roughly 3 MB of RAM for smooth performance and around 3.5 MB of free disk space.
Author and contact
Kim Maisch developed the game under the Cyntech Software banner, with contact through maisch@geocities.com and Cyntech's site at netspace.net.au/~maisch/. A later sequel, Catch the Bunny III, expanded the cast to four animals.
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