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Sphericon X 1.0
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Sphericon X

Arcade Game · v1.0
Filenamesphericon-x-10.hqx
Size1,304.6 KB (1335947 bytes)
Architecture Fat Binary68K
Downloads9
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About

Sphericon X is a 1990s arcade shooter by Justin Higgins of Spectral Design, distributed as a fat-binary Mac shareware download. You play a PoliceSphere on patrol across the moon Sphericon X, keeping order against geometric foes -- Electrospheres, Frazzlespheres, Spherexes, and the gargantuan black-metal Sphericon Lords.

Setting and concept

The game's pulp setup casts you as a law-enforcement orb on patrol of a remote sphere-shaped moon. Each enemy class is named for a different sphere variant, from the small, fast Electrospheres up to the boss-tier Sphericon Lords, and the worldbuilding stays squarely at the level of names on a high-score table -- this is an arcade game with a shareware-era backstory rather than a story-driven action title.

Gameplay

Sphericon X plays as a fast-action shooter that rewards strategy as much as reflexes: the spheres differ in speed, toughness, and attack pattern, and the larger enemies require positioning rather than blind firing. The author's own pitch flags "fast animation, cool photorealistic graphics, exciting game play and a need for strategy" as the headline features.

Engine and technical notes

The package ships as a fat binary, so it runs on both 68k and PowerPC Macs. Minimum requirements are 2 MB of RAM and a 256-color display; Higgins recommends 3 MB of RAM and thousands of colors for best performance. The Info-Mac distribution is a single BinHex archive, sphericon-x-10.hqx, in game/arc.

Development and release

Sphericon X v1.0 was written by Justin Higgins under the Spectral Design banner (contact justin@csgi.com) and was bundled into the MacWarehouse Games Library compilation alongside other shareware titles of the era. No later revision is documented in the public Info-Mac, MobyGames, or Macintosh Garden record, so 1.0 stands as the sole shipping build.

File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.

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