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Ferazel's Wand
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Ferazel's Wand

Filenameferazels_wand.zip
Size76,953.1 KB (78800000 bytes)
Year1999
Mac OS Mac OS 8Mac OS 9
Architecture PowerPC
Downloads8
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About

Ambrosia Software's 1999 Mac-only side-scroller follows the Habnabit mage Ferazel through a hand-painted underworld of crystal caverns and goblin keeps. Designer Ben Spees layered traversal puzzles, hidden rooms, and weakness-based boss fights onto a platformer foundation that ran natively on PowerPC Mac OS 8 and 9.

Setting and story

The Habnabits are a tunnel-dwelling people whose underground kingdom has been overrun by goblins serving a darker master. As Ferazel, the player ventures from his exiled village back into the deep caves to recover the title artifact, a magical wand that channels elemental crystals scattered across the world.

Gameplay

Levels emphasize trap dodging and exploration over arcade combat. Ferazel runs, jumps, swims, and casts wand spells fed by collected crystals; the world map gates progress on locating secret passages. Boss fights are puzzle-shaped: each enemy has a deducible weakness rather than a hit-point bar to grind down.

Engine and technical changes

Built in C++ for PowerPC Macintoshes running Mac OS 8.1 or later, the game uses sprite layers and parallax tiles in 640x480 colour. Audio relies on Apple's Sound Manager and supports QuickTime music. Save data, level metadata, and the world map all live inside Mac resource forks, and a built-in level editor was promised in updates that ultimately never shipped.

Development and release

Ben Spees - then a teenage Ambrosia author - wrote and illustrated the game over roughly two years; Ambrosia Software released it as shareware in 1999 with a $25 registration fee that unlocked the later worlds. A long-promised expansion, Ferazel's Wand: World Builder, was previewed but never released.

Reception and legacy

The Mac press treated Ferazel's Wand as a high point of late-classic-Mac shareware, frequently bracketed with Ambrosia's Cythera and Pop-Pop as evidence the Mac shareware scene could rival commercial console fare. The game never received a Mac OS X port, leaving it stranded on Classic - a gap that has kept it a fixture of Mac emulation collections.

File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. You may need The Unarchiver or a classic Mac emulator to open it.

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