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Sphaera 1.0
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Sphaera

Arcade Game · v1.0
Filenamesphaera-10.hqx
Size1,239.9 KB (1269628 bytes)
Architecture PowerPC
Downloads9
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About

Sphaera is a 1999 freeware Breakout-style arcade game for PowerPC Macs by Shawn Henry (shenry@intranet.ca), built on Apple's DrawSprocket game-acceleration library. It ships ten levels of brick-bashing and was distributed through Info-Mac and Macintosh Garden as a single-developer Mac OS 9-era release.

Pitch from the author

The Info-Mac BinHex header reads: "Sphaera is a modern freeware arcade game in the spirit of the classic 'Breakout' game. It uses Apple's DrawSprocket for fast, exciting gameplay through 10 challenging levels." Distribution was free; the original project page lived at intranet.ca/~shenry/sphaera/.

System requirements

The header lists three hard requirements: a PowerPC processor, a 640x480 256-color display minimum, and Apple DrawSprocket 1.1.2 or later. Macintosh Garden adds System 7.0-7.6 and Mac OS 9 as the supported OS range.

DrawSprocket as a design choice

DrawSprocket was Apple's mid-1990s low-level display API for arcade-style titles, designed to give developers fast double-buffered fullscreen access without writing direct video-card code. Its presence here puts Sphaera firmly in the late-1990s wave of polished hobbyist Mac arcade games that piggybacked on the Game Sprockets stack.

Scope

Ten levels is a deliberately small package - this is a tightly scoped Breakout derivative, not a sprawling Arkanoid-style epic. No sequel or version 2.0 is recorded in the Info-Mac or Macintosh Garden archives.

Screenshots
File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.

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