Alchemist
| Filename | alchemist.hqx |
|---|---|
| Size | 14,524.0 KB (14872598 bytes) |
| Mac OS | Mac OS 8Mac OS X |
| Architecture | PowerPC |
| Downloads | 17 |
Computer Systems Odessa's Alchemist is a 2000 Mac puzzle game built around an isometric board, a stack of coloured vials, and the pattern-matching satisfaction of making things vanish. Players take vials one at a time, place them on the board, and try to recreate the displayed target pattern before they run out of room.
Setting and theme
The framing is light: a vaguely alchemical workbench full of glass vials in different colours, presented on an isometric grid. There is no real story; the game leans on the visual metaphor of an alchemist sorting coloured reagents until the right combination resolves into nothing.
Gameplay
Each turn the player gets a vial, can rotate it to align with the surrounding colours, and drops it onto the isometric field. Matching the on-screen pattern causes vials to vanish and clears space; failing to match fills the board until no slots remain, which ends the game. The game ships with 13 different boards and patterns, and includes a level editor for player-created layouts plus an internet high score list.
Development and release
Computer Systems Odessa - a small Ukrainian developer better known for ConceptDraw and other diagramming tools - published Alchemist in 2000 as a Mac shareware diversion alongside its productivity catalog. It is preserved on Macintosh Garden with multiple screenshots and the original installer.
Reception and legacy
Alchemist never achieved the visibility of the bigger commercial Mac puzzle releases of its era, but its level editor and online scoreboard were generous touches for a turn-of-the-millennium shareware title, and the game survives as a small example of the international Mac puzzle scene that ran in parallel with the Casady & Greene and Ambrosia output.
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