Trinity
| Filename | trinity-11-ppc.hqx |
|---|---|
| Size | 1,172.5 KB (1200690 bytes) |
| Architecture | PowerPC |
| Downloads | 9 |
Trinity, from Divinity Software, is a 1999 multiplayer board game for the Classic Mac OS by James Mastro. Players take turns placing triangular tiles on a shared playfield in a manner reminiscent of dominoes, building patterns and competing for position from a top-down view.
Gameplay
Each turn a player places a triangle that must align with the edges of tiles already on the board. The goal is to extend favorable shapes while denying opponents useful placements, producing a quick, abstract strategy session in the same family as classic tile-laying tabletop games.
Multiplayer focus
The game is built around hot-seat multiplayer rather than single-player drills against AI opponents, making it a casual title aimed at small groups gathered around one Macintosh.
System requirements
Trinity supports both 68k and PowerPC Macs and runs on System 7.0 through Mac OS 9. A monitor capable of 256 colors at 640x480 is required. It is reported to work cleanly under SheepShaver for modern emulation.
Versions
Two builds are documented on Macintosh Garden: version 1.1 as a PowerPC-only release, and version 1.0.3 as a fat binary supporting both 68k and PPC hardware. Both target Mac OS 7.0 or later.
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