Skip to main content
Home Browse Game Quake 1.09
Quake 1.09
Quake 1.09 icon

Quake 1.09

Game · v1.09
FilenameQuake109.sea_.bin
Size38,132.1 KB (39047296 bytes)
Year1997
Downloads7
Enjoying MacTrove? Anonymous downloads are free and unlimited. Create a free account to track favorites, contribute metadata corrections, and join the community chat.
About

Lion Entertainment and MacSoft's 1997 PowerPC port of id Software's Quake brought John Carmack's first true-3D engine to the Macintosh roughly thirteen months after the PC release, with the v1.09 patch sitting atop a v1.08 base install as the canonical Mac build that bundled GLQuake 0.97 and TCP/IP and IPX networking over Ethernet or AppleTalk.

Setting and story

Designed largely by Sandy Petersen and American McGee with John Romero, Quake's loose narrative throws an unnamed marine through four episodes of slipgate-linked dimensions: Lovecraftian medieval keeps, base-and-castle hybrids, and the demonic Shub-Niggurath's hub at the end. Trent Reznor and Nine Inch Nails contributed the dark ambient soundtrack on the CD audio tracks.

Gameplay

Twenty-six standard levels plus secret stages span the four episodes; a shotgun-to-thunderbolt arsenal is paired with grenades, nails, and the rocket launcher whose splash damage enabled rocket-jumping. Mac players inherited the PC's deathmatch and co-op modes intact, with the Mac binary speaking the same network protocol as the PC client for cross-platform QuakeWorld play.

Engine and technical changes

The Mac port wraps id's portable C engine in a Mac OS shell with QuickDraw and DrawSprocket for software rendering and a separate GLQuake binary using Apple's OpenGL via 3dfx Voodoo or ATI Rage hardware. Version 1.08.4 was the original Lion/MacSoft release; the v1.09 patch updated the network code to PC parity and ironed out save-game and resolution bugs, though it was widely reported to break CD audio playback on some configurations.

Development and release

Lion Entertainment, Inc. handled the port under license from id Software; MacSoft (a GT Interactive subsidiary) shipped the boxed CD-ROM in late August 1997. Lion ceased operations before the release went to manufacturing, leaving MacSoft to maintain the v1.08-to-v1.09 patch stream through 1998. A Carbon-era successor never appeared from MacSoft; the Mac OS X path moved to community ports built on id's 1999 GPL release of the engine source.

Reception and legacy

Mac press greeted the port as proof that PowerPC G3 systems could keep pace with mid-range Pentium hardware in OpenGL gameplay, with MacAddict and Inside Mac Games running positive late-1997 reviews. Combined with id's source release, the v1.09 binaries seeded a long Mac modding scene built around Frank Condello's QuakeForge-derived ports and the later Mac Source Ports rebuilds for Apple Silicon.

Screenshots
File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is a MacBinary file — use The Unarchiver to extract it.

mp.ls