Slithereens
| Filename | Slithereens_1.0.1.bin |
|---|---|
| Size | 9,472.7 KB (9700000 bytes) |
| Year | 2002 |
| Developer | Ambrosia Software |
| Mac OS | Mac OS 9 |
| Architecture | PowerPC |
| Downloads | 32 |
Ambrosia Software's 1998 top-down arcade game, programmed by Jesse Liesch, drops a peaceful garden snake named Luther into the backyard laboratory of Dr. Funkengruven, who has surgically "sassified" him into a meat-eater. You slither through hedges and pavers eating rivals tail-first while taunts, MOD-tracker tunes and pre-rendered 3D sprites give the genre staple a polish unusual for late-90s Mac shareware.
Setting and story
The framing story is short but characteristically Ambrosian: Luther wakes up in Dr. Funkengruven's enclosed garden alongside other surgically altered snakes, all hungry for snakemeat. Each of the roughly forty stages is a single hedge-bordered arena littered with food pellets, walls and rival snakes that grow as they feed.
Gameplay
Steering is continuous rather than the four-direction grid of classic Snake: you bank Luther around obstacles, eat pellets to lengthen, and try to herd opponents into ramming your body or each other. Score-attack, time-trial and survival variants are mixed across the level list, and trash-talk samples fire when you bite or get bitten. There is no multiplayer mode; the AI snakes are the whole show.
Engine and technical changes
Animation is built from thousands of pre-rendered 3D frames blitted as 256-color sprites, with a six-track MOD soundtrack handled by Ambrosia's standard player. The game requires Mac OS 7.1 or later, 10 MB of RAM and a 13-inch color monitor; a 68040 ran it but PowerPC was recommended for full frame rate.
Development and release
Slithereens was distributed as $20 shareware through Ambrosia's online catalog in 1998, with a feature review in About This Particular Macintosh 5.06 in June 1999. It was one of the last new arcade titles Ambrosia self-published before the company's late-90s pivot toward larger projects like Escape Velocity Override and Pop-Pop.
Reception and legacy
Reviewers praised its addictiveness and presentation, with ATPM calling it "well worth its shareware fee" and comparing the compulsion loop to Snood. It never received an OS X port and effectively retired with Classic, though the registered build still circulates through Macintosh Garden and Macintosh Repository for collectors of Ambrosia's catalog.
Original Source: macgarden
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