Native Assault
| Filename | native-assault-12.hqx |
|---|---|
| Size | 2,951.1 KB (3021943 bytes) |
| Downloads | 4 |
Native Assault is a fast-paced top-down shooter for PowerPC Macs released by Adrenaline Entertainment in 1999. It revives the feel of classic 2D blasters while pushing 16-bit pre-rendered 3D sprites, DrawSprocket-driven full-screen play, and dozens of enemy waves at the player.
What it is
Native Assault drops you into wave-based arcade combat: aim, dodge, and clear the screen of incoming enemies with a tight cursor-driven control scheme. Version 1.2 ships with an extra bonus level and bumps the registered build to over 50 enemy waves.
Modern coat of paint on classic gameplay
The game was designed to share DNA with old-school 2D blasters but with then-current production values: pre-rendered 3D art, high-quality digital sound effects, and a polished options screen that respects Finder sleep and shutdown.
System requirements
It targets a PowerPC Macintosh running System 7.1 or later, with Sound Manager 3.0, DrawSprocket 1.1.2, and a 640x480 display in Thousands of colors -- a clean late-90s shareware footprint.
Versions and patches
The Info-Mac archive carries 1.2 (native-assault-12.hqx); Macintosh Garden additionally tracks 1.0, a Carbonized 1.1 OS X build, and a 1.2 to 1.2.5 patch. Version 1.2 fixed a major cursor-input bug that made earlier builds nearly unplayable on certain Mac models.
This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is BinHex encoded — use The Unarchiver to decode it.