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Civilization II 9.9.7
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Civilization II

Game · v9.9.7
Filenamecivilization_ii_1997.sit
Size23,529.8 KB (24094542 bytes)
Year1997
Downloads12
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About

MicroProse's 1996 sequel to Sid Meier's Civilization rebuilt the 4X formula on an isometric tile map, with sharper AI, throne-room cutscenes, and 21 playable civilizations from the Zulus to the Japanese. Designed by Brian Reynolds with Jeff Briggs and Douglas Caspian-Kaufman, it remains the most quoted entry in the series — "Just one more turn" was practically its tagline.

Setting and theme

You guide a civilization from 4000 BC to 2020 AD or beyond, building cities, researching the tech tree from Pottery to Space Flight, and competing with up to six rival empires. Wonders of the World — the Hanging Gardens, the Great Library, SETI Program — give long-term bonuses, and an in-game "High Council" of animated advisors weighs in on military, scientific, and economic decisions in full-motion video.

Gameplay

Turn-based at heart, the game adds new layers over Civilization: diplomatic reputation, production waste, government-specific unit support, and a deeper combat system with attack/defense/firepower stats per unit. Three victory paths — military conquest, building the Alpha Centauri spaceship, or surviving to 2020 — push very different strategies. The Civilopedia documents every unit, building, and wonder for reference mid-game.

Engine and technical changes

The most visible change from the original was the move from a flat top-down map to isometric tiles, with terrain types richer than Civ I's palette. AI was rewritten and noticeably tougher; opponents now actually pursued spaceship victories. The Mac OS port shipped August 22, 1997, after the March 1996 PC release; it ran natively on PowerPC and supported the same scenario format and Cheat menu as the Windows build.

Development and release

Working title was "Civilization 2000." Sid Meier left MicroProse during development to co-found Firaxis; Brian Reynolds described his contribution as a brainstorming session: "We sat down and brainstormed about it and hashed out ideas, that's about it." An expansion-heavy life followed: Conflicts in Civilization and Fantastic Worlds scenario packs in 1996, then Multiplayer Gold Edition in 1998 and the Test of Time revision in 1999.

Reception and legacy

Reviews were rapturous — Computer Gaming World and PC Gamer both ran cover stories; aggregate scores landed around 94/100. By August 2001 the game had sold roughly three million copies worldwide and was the fifth-best-selling computer game of 1996 in the U.S. It set the template every later Civilization entry has refined or argued with, and remains a touchstone of the 4X genre.

Screenshots
File Info

This file is part of the MacTrove archive. See the Thank You page for the upstream mirrors we rely on. It is a StuffIt/Compact Pro archive — use The Unarchiver to extract it.

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